Coursework - The use of OpenGL to create 3D objects.

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Uploaded: 13.05.2005
Content: kurs_work.exe (316,1 kB)

Description

In this paper we detail the possible use of OpenGL to create a variety of three-dimensional graphics and manipulation of them.

Additional information

The proposed work was protected by 5 (excellent) and the recognition of the best in the "theoretical foundations of computer science." You will be able to use the material driven by the work of both for its intended purpose (course work) and self-study OpenGL.

Create three-dimensional objects by means of OpenGL graphics

Course work for the course "Theoretical Foundations of Computer Science"

(40 p. Text. The document MS Word)

Introduction.
1. Teams and primitives OpenGL
1.1. Command Syntax
1.2. Data Types
1.3. Vertices
2. Provision and Configure OpenGL
2.1. Setting basic parameters
2.2. Adjusting Color
2.3. Material Properties
2.4. Light sources
3. Construction of three-dimensional scenes
3.1. Polyhedra
3.2. Geometric Transformations
3.3. Changing the coordinate system.
4. Display Settings objects
4.1. Smoothing
4.2. The effect of fog.
4.3. Transparency
5. Working with Images in OpenGL
5.1. Conclusion 2D images
5.2. Using textures
5.3. Texture mapping object
6. Working with fonts in OpenGL
6.1. Bitmap fonts
6.2. Vector fonts
7. Alternatives to OpenGL
Closing
References

In addition, you can at any time for free download and get acquainted with the demo for this course work - OpenGL 3D Demonstration at: http://www.dasoft.h14.ru/ ("Projects").

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