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Tales of Maj´Eyal (steam key region free) MajEyal

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Tales of Maj´Eyal (steam key region free) MajEyal

Genre: Adventure, Indie, RPG

Developer: DarkGod

Published: DarkGod

Release Date: December 31, 2012

Languages: English

The action begins in the age of Elevation - after 10,000 years of war, chaos and mess things, yet established relative peace. World, mainly to cope with the consequences of war Mages, and slowly heals his wounds.

122 years ago, it was founded the first city of the United Kingdom - where in peace and harmony people live and hobbits. Elves silently live in their forests, and not bothering anyone, trying to make the world forget about their involvement in those wars. Dwarfs gradually establishing trade with the United Kingdom.

Despite the active participation of magicians in the elimination of the consequences of war, people have not forgotten about the one who started them, so at least an open hunting of magicians and are not kept, they are not too fond of.

Amidst a golden age civilization licking their own wounds after the conflict, which lasted several millennia.

You - adventurer searching for ancient artifacts, treasures, and eager for fame. - The good places where you can find them, are still few. What you will encounter along the way - win or ignominious end - find out yourself.


• Graphics. Unlike most games of the genre, the game pays great attention to the beauty of the graphical representation of the world, while maintaining the basis for interaction with the player. The game is full of graphics and sound effects, atmospheric music is of high quality drawing tiles. It remains possible to switch to the ASCII-representation of graphics.

• The gaming system. The game is different from the traditional roguelike character development system, based on the development of the tree is taken skills. Significantly redesigned battle system - instead of the traditional scrolls and potions in the game is represented by a system of runes and talents, allowing the use of a variety of magic and class opportunities multiply. Also, when the death of the character, the player is given the opportunity to continue the game, implemented in the form m. N. "Life," has good in-game explanation, but still remains permadeath - removal of conservation at the death of a character for the traditional roguelike.

• Interaction with the player. The game offers the player a good opportunity to configure the interface - resize elements, moving them around the screen, setting the level of graphical effects. Separately, it is worth noting convenient system hot keys - if desired, on almost any action you can set the "hot key".

• The game world. The player appears to the world created by the developer, which consists of different types of areas, cities, rivers, caves and forests. However, the quest levels are randomly generated. The game has started as a developer quests and random, allowing the player to gain experience and earn money. The game has a fixed plot, but with a variety of possible derogations.


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