Perhaps, all the people who at least once in their life took up a smartphone or sat at a computer known game Zuma.
The sounds of crashing crystals can make even the most severe gamer brush off a tearful tear for those far times when Zuma´s popularity was not inferior to the modern GTA or The Wicher. This surprisingly simple game showed us the standard of such a seemingly simple and unpretentious genre as arcades. She managed to carry away housewives, forced to spend thousands of working hours of many office workers, to take away many evenings at the same laborers at home. Later, thousands and thousands of clones appeared that completely flooded all the platforms. And now we see a remake of the good old zoom called Zuma´s Revenge.
For those who are not familiar with this game, let´s try to describe it in brief. So, we have a main character, she is a frog, she likes to travel and she does all kinds of ways. On each card, she sits in the center, with a few exceptions, changes her position in some particularly intricate levels. You will need to spout out of her mouth colored balls to get into the line of going the same crystals. The goal of the game is to compose combinations of colors to remove as much as possible a string of balls of the same color. The ruler of the balls moves at different speeds, depending on the level to the skull, if it goes there, then the level you lost. Your task will be to remove the crystals from the line in time so that they do not get there. The line itself may not be straight, balls can creep towards their goal with a quaint snake, a frequent accordion or in any arbitrary way. Your task will be to shoot them, complementing the already existing series of balls of the same color.
If you suddenly decided to shoot left and right without thinking, you will not get anything done, the balls will simply fill the line, pushing it closer to the skull. So the game will end very quickly, because, having hit the ball into a cluster of another color, it will just remain in the line and will crawl along with the others. Sometimes on the balls painted strange symbols, you can bonuses, destroying them to get a pleasant help in the passage. The genius of the game is that for all its monotony and gameplay similarity, it has almost magical appeal, it will be difficult for you to break away from it even if your computer has more modern and sophisticated games.
The new part of Zuma has not changed much, the developers have tried to leave in it all that was in the past parts, just making it a little more colorful and pleasant. Also, work was done on the musical design, it was remade, but the classical voice acting and effects were left the same. About fifty new levels have been added that look more colorful and elaborate. In the former Zuma there were various bonuses, they were decided to leave, and also added new ones. For example, a cannon shot with three bombs destroys about 20 balls.
A bonus called "fire from the eyes" will help remove a few balls that are not needed, for example, they share a large series of walking balls. But the most powerful was, is and will remain forever a "category", which breaks the kruglyashi of the same color from the whole field. Old bonuses like slowing down the time, the return stroke and the sight with the explosion remained unchanged. However, all the effects of their application have been reworked, now even more colorful and cheerful.
In conclusion, it can be said that the new version of Zuma has been a success "and it will please more than one generation of gamers who do not want to bother with the gameplay or history.